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I love how much hidden depth there is in this game. At first it seems simple enough. Get the right people in and survive.

But after the first few failures you start to realise that supplies are a lot more limited than you first thought, and that disease spreads quickly in enclosed spaces, and that those raiders will only take no for an answer so many times (sometimes that number is zero).

So balance become key. Only let in the best of the best, the fittest, nicest, most trustworthy people. But that means turning lots of people away, people with supplies that might be invaluable to you. Supplies that could mean the difference between clinging on to life for another day or watching everyone die.

This game is a very strict juggling act, and I'm not afraid to admit that I haven't cracked the code yet! But I'm going to keep trying, and maybe one day I can make it until the rescue team comes!

Long story short, if you're looking for something that's kinda like 60 Seconds but grittier and faster-moving, give BUNKER a try!

Keep up the great work Thomas! =)